![]() ![]() There are somehow so many things wrong with it in the point of talking about the island - why are we so afraid about it? The Story stated multiple times, noone can find the Island except Uncle and Leah, and now Nadia with the Compass in terms of money - where does it come from.? Is it coming from Guests that our Uncle brings to the Hotel every few days? If yes, arent that a bit too many ppl that would "not talk about the island"? shouldn't our income go down when nadia takes over? Like all the girls say that we dont have many guests anymore, so our income should be lower too He is always just there to kinda say "sorry cant help, but i trust you". why do we (mc) actually trust our uncle (dicktator)? I mean he didnt really help in anything or told us anything. Since we are so determined to protect the island, it would only make sense to search the cat and/or try our power more. Like would it not make Sonya super ultra happy if she can just repair everything for everyone, and make them happy? Or even the MC itself "oh i can shoot stuff from the void? lemme never even try to use that again or think about it". cant believe they are in a world with powers and not a single one is trying to get their power stronger (except sarah a bit at the end, but we never see anything of that). i would generally like to see more parts of the girls training their skills. I hope the dev hurry up with getting rid of Nadia, i really cant stand her. just having a "you need to complete quest xx first" is kinda impossible to know if i did it or not about quests that can be done after other quests are done - but them at the bottom and mark them red or something, and automaticly make the look normal once we complete the quest that it needs. Like it destorys the complete idea of having to discord something when the quest states "threesome with xx and xx" (most of the quest names are good and dont spoil anything, but ther are some that just do) An option to hide the name of quests or something. but after that, i never had to check or care about any points anymore at all Status-Points dont really matter after the first few scenes? Like in the start of the game, i had to check how to raise some points in order to unlock some scenes. Goes into the same as above, but add some "sleep until weekend" or something? Or Sunday morning, since thats the dev most used time on the beach sometimes i had only one quest and needed to wait until a specific day, and just to see the next day animation 6 times in a row is meh The animation for a new day should be able to be skipped or speed-up. Be able to "pin" a quest, so it shows up somewhere without having to click on the quest button everytime There is not much gamePLAY here, its more a interactive storybook.įor the Playthrough itself, there would be few things that make it easier: Right now the game is just "open quest button - see what i have todo for quest x - close it, go there, talk - open quest button". I would liked to have some minigames or something in. ![]()
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